Tag: Session

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  • Session 5 Retaliation

    Walking away from the wizarding university, [[:yarzjereh-bhuroin | Yarzjereh Bhuroin]] is spotted just as a pair of thieves begin to swing an ax in the air - dangerously close to the god post. The adventurers intervene, only to be addressed by the god who …

  • Session 2 Curse these Chaotic Thieves

    The adventurers accept a guard job where the wagon they are protecting turns out to be driven by [[:god-of-journeys-progress | God of Journeys]]. Now calling himself Meliora, he explains some of the tasks they will be asked to complete, and disappears as …

  • Session 3 Thieves will be Thieves

    As the party enters the abandoned Tannery Factory, they fight a plethora of various creatures, from a cockroach-like rust monster to a non-corporeal shadow. They end up in a chase of the halfling that pick-pocketed them when they first entered Kragspeak. …

  • Session 8 Sickness

    Making a copy of the glyph, the party take their leave of the deities and step out of the ruins of Kragspeak to find [[:clemmins-caltrops | Clemmins]]. He says that the glyph is unknown to him, but he had seen it once in a book [[:ton-nor-master-gold | …

  • Session 1: God of Plague, and Blindsense

    In our last session, the three characters met in a tavern in the village of Rollsing. From there, they defeated a lesser deity, Plague, from overtaking a nearby farming village's temple, met a blind tiefling healer, and rescued an albino copper dragon …

  • Session 6 Hope

    After closing the summoning circle, a large shadow in a shape of a mask appears and attacks the group. The group grab the two unconscious thieves and run, the shadow lashing at their backs with such force it causes a cave-in. The party and everyone down …

  • Session 7 God of Greed

    Back at Mask's Altar in the Ruins, the Adventurers see the shadowy mask once more- it reaches out and drains many of the thieves of their life-force. Re-stabilizing [[:feton-sat | Theif Guild Leader Feton Sat]] and [[:morias-surefire | Priest Morias]], …

  • Session 9 Tinker, Tailor

    Returning to Rollsing the party join a good portion of the town outside of its walls for a picnic, watching Arun making his rounds in the distance. After checking the god-posts for any quests, they ask around the town for the whereabouts of [[:ton-nor- …

  • Session 10 - Soldier, Spy

    Making their way to [[:ton-nor-master-gold | Master Gold's]] house, they arrive and try to explain about breaking and entering. Master Gold waves it aside and demands a quest be completed for compensation: they must retrieve an iron dagger. He points them …

  • Session 11 - Be-Trade

    Arriving back in Rollsing, they are met with a stampede of cattle. Settling that affair and guiding the farmer to tend to the cows, they make their way into town to recover one last cow. There, they meet [[:mina | Mina]] the minotaur, head of the Bronze …

  • Session 12 - Downtime

    Eidolon wakes to [[:albino-copper-dragon | Arun's]] prodding claw- the gnome assists him with recovering a few coins that had fallen through a tiny hole in the cave. The rest of the team awakes and decide to head to town. Arriving at Rollsing, they see …

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