The adventurers accept a guard job where the wagon they are protecting turns out to be driven by God of Journeys. Now calling himself Meliora, he explains some of the tasks they will be asked to complete, and disappears as a manticore swoops in from the skies. They are able to speak to the manticore, who explains she is actually a drow, a cleric of Cheauntea sent to assist a nearby village. She had been cursed by an amulet, sold to her by Did Tur the Arcana shopkeeper. The party fends off an attack by a pack of dire wolves and administer an herb to get the manticore to expell the item. They bury the item on the spot and disguise it as a grave.
Back to Rollsing they say goodbye to the cleric, Agot Tecah “Aggy”, and confront Did Tur for selling cursed items. He breaks under pressure and reveals he has been buying his supplies from a new, cheaper distributor in Kragspeak from the Deadly Aim Tavern. The party set off with a caravan and reach the town of Kragspeak. Upon arriving they are pickpocketed, where they give chase but the thief escapes. After a night sleeping outside the city, they wonder into the Cackling Cauldron tavern and meet the God of Chaos who is livid- his deck of cards had also been stolen. He asks for the party’s help to get it back, and disappears at the mention of a halfling being a possible perpetrator.
The adventurers discover the magical post has moved into town as well. It points to a wizard giving out pamphlets for a free wizarding class. The class is taken by Galatea and Apollomi, where they attempt to create a potion of healing at the very end with varying degrees of success. Richard wonders to an herbalism shop and makes a discovery- most merchants in this town are under some sort of influence, something to do with their eyes flashing to a gold color sporadically. The party reconvenes and takes note that the wizard who taught the class, Tal Imosefa, has a suspicious bracelet that looks a lot like the amulet they had buried.
After a night’s rest provided by their patron at the Lazy Devil Inn, Richard has a breakfast chat with a druid, Taririe Rela, and convinces him to consider looking into the business of goodberry wine for his monastary. With the chat completed, the group heads to the Deadly Aim Tavern, and trick a newly recruited thief into giving them the passphrases. The head of the thief guild, Feton Sat, reveals himself and pulls the group aside. They ask for his help with a note they found in Rollsing written in thieves’ cant – he accepts the gold and tells them it reads “mask, cape, halfling”. The party also ask about the pickpocketing halfling, and he gives them direction to an old factory where she has been seen lately. They ask about the shipments of cursed items, where he stiffens and asks them to leave. They depart for the factory, and find a way in through a broken freezer-room door.